350px-Sahmads Geschichte.png

Sahmad's Geschichte (Eng. Sahmad's Tale) ist ein Hörspiel,welches am 17.1.2010 auf erschienen war.Es handelt um die Geschenisse des Eisen-Stammes.

Kapitel 1

Noch nicht ganz übersetzt...

Mein Name ist Sahmad.Es ist ein Name, den man hörte,wenn die Häuser einiger Agori brannten. Es ist ein Name,der mit Respekt und mit Angst ausgesprochen wird.Und so soll es auch sein. Die Geschichte wird darüber berichten, wie ich zu einem schrecklichen Monster, ein Händler,der alles und jeden verkauft, jemand, der jeden Agori den er findet,an die Skrall verkauft. Ich wäre ein Narr,wenn ich behaupten würde,dass das nicht stimmt.Das tat ich auch nicht. Natürlich habe ich es getan. Aber es ist mehr als nur eine Geschichte über mich selbst.

Ich bin Mitglied des Eisen-Stammes. Wir waren zwar nicht das hübscheste Dorf von allen,dennoch waren wir ehrlich und haben,wenn jemand Nöte hatte,bei uns aufgenommen. Wir waren Wesen,die bekannt waren für unseren Ruf.

Eine lange Zeit.Bevor der Kern-Krieg ausbrach,lebte mein Stamm in den Bergen von Bota Magna und arbeitete dort in den Bergminen. Wir sandten das Eisen,welches wir aus den Minen gruben,zu dem Feuer-Stamm,welcher es begann zu schmieden.Im Gegenzug dafür hat uns der Feuer-Stamm mit fertigen und kräftigen Werkzeugen beschenkt. Wir waren zwar rau und grob, aber wir wurden für unsere harte Arbeit geehrt und respektiert.Wir wurden wie jeder normale Agori behandelt.Jeder unseres Stammes hatte ein hartes Leben.Voll ehrlicher Arbeit.Aber wir verlamgten nichts dafür.Auch mit unseren Bergnachbarn,den Skrall,hatten wir noch keine Konflikte.

When the end came, it came swiftly and quietly, like a dagger thrust to the back. A few miners working on the outskirts of our land began to act strangely. They were distracted, quarrelsome, and as days went by they got worse. Asked if they felt sick, they said no. The only odd thing that they could report was that their sleep had been disturbed, for they had stopped dreaming. Most of us laughed. After all, what mattered was the strength of our backs as we carved metal out of the rock and hauled it to the surface. What did it matter if our sleep was just that: sleep, unmared by illusions of fantasies. And if you can't dream, then you don't have to worry about nightmares, right? Wrong. If you can't dream, your waking life becomes the nightmare.

The affected miners went from irritable to violent in short order, and from violent to mad. Dreams, it seemed, are needed to release the bad energies that accumulate in all of us. Without them, the mind tears itself to shreds in time. Worse, what we now saw as a plague was spreading. More and more of my tribe lost the ability to dream. Those whose condition was far enough along would die raving lunatics. Those who were most recently infected were seized by horror and desperation, knowing the fate that awaited them.

Some of us seemed to be immune: myself, Telluris, a handful of others. Naturally our neighbors were curious about why we were still able to dream. None of us knew the answer. That didn't stop others in our tribe from talking of trying to find out, even if their efforts would mean our deaths. We banded together and hid in a cave, ready to defend ourselves against mad Agori who used to be our friends.

As things got worse, our village leader appealed to other tribes for help. The Skrall just laughed. The other tribes wouldn't even allow him to cross the borders into their lands. No one wanted the little bit of iron we still dug up, believing it somehow might carry the disease. All trade came to a stop.

When one of the still healthy Agori tried to join another tribe, he was driven off into the forest and killed by one of the beasts there. As far as we were concerned, he just as well may have been killed by the Agori who rejected him. Being a member of the Iron Tribe now carried a death sentence. If the plague didn't claim you, your one-time trading partners would.

Telluris came up with the idea of using minerals to change the color of our armor and helmets in the hope of passing as members of some previously unknown tribe and finding sanctuary. It was a stupid idea, but I went along with it. I don't need to tell you how well it worked.

Still, we survived. We watched our tribe die off one by one until there were too few left in any condition to threaten us. We made our escape, but there was nowhere to go. Add to that, none of us were sure if one of the others might be a carrier of the plague, and you could see why we chose to go our separate ways.

I headed south, not knowing Telluris was as well. I lived off what I could scrounge or steal. I saw the Core War erupt, and saw Agori killed by weapons made by iron my people had mined, and I laughed. When the Shattering happened, I was in Bara Magna. I had found a wagon and gained the loyalty of a Spikit in the only way possible; I fed it. I didn't know what the future had in store for me, but I had transport and I had hate. I would find a way to marry the two and gain my revenge.

Telluris took a different path. He started robbing the desert in a war machine based on the Skopio, acting like crushing a caravan or two would somehow make a difference.

I made other plans. I would turn the tribes' Agori into commodities. I would sell them to the Skrall and leave them wishing they had died in the plague along with my friends.

Much has changed in recent days. The Skrall have been driven from Roxtus, two giant men made of metal are battling in the sky for reasons I cannot imagine. I have no doubt the end of the world is upon us, but before that happens I have a task I want to perform. Somewhere, someone knows about what happened to my people. They know if the plague was accident or attack, error or experiment. Before Bara Magna crumbles to dust, I am going to find those answers. And if someone caused this fate to befall my tribe, then I hope somewhere they are dreaming of me, and waking up screaming.


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